D&D 5E [GUIDE] Inquisitor Lim's Bladesinger and Wizard Guide: Xanathar's Edition Mephista. A few that are 100% necessary are Shield and Absorb Elements, as well as mage armor (Unless you get +1 studded leather armor, but that's a rare item). 5 years ago. Unfortunately, Whips work poorly with Green-Flame Blade… Unless your GM allows you to channel the attack through it instead of the default range of 5 feet. Do what you can to weaken your enemies, then go in and hit them with your sword. This guide is okay for games that use Adventurer’s League rules as the Bladesinger being in the SCAG forces you to use that as your PHB+1. I could write a lot about bladesingers, they're my favorite class in 5e. You might even get a tattoo of your family animal, to show your deadly prowess with magic and might. If you want to multiclass into Fighter for the Two-Weapon Fighting style, then they get pretty good (especially with your level 14 feature!). That leaves you with a few choices; Rapier, Scimitar, Shortsword. If you hate everything I've said, feel free to ignore it and play your own way. If your GM is a cool guy, you might be able to do a running dive over a table and stab someone in the throat. Once you hit 2nd level magic, it's time to bust out Shadow Blade from Xanathar's. Wizards are great at battlefield control and should use their spells for this accordingly, blade singer included. In all seriousness, this finally makes Extra Attack a competitor for your Action slot, especially in single target scenarios. Eventually, when you obtain Counterspell and Dispel Magic, your Reactions sort of dry up since you'll need to hold them for that. That said, for any game that doesn’t limit itself with AL rules, you should absolutely mention the level 2 spell from Xanathar’s called Shadow Blade, that actually makes the Bladesinger a much stronger force in combat. To tack on to this, sometimes the best bet for mopping up an easy combat is to cast shadow blade turn 1 and go flank with your melee classes for easy hits. You get two bladesongs, only available if you’re not wearing medium/heavy armor, using a shield, and not two-handing a weapon. Or use bladesong as a defensive buff only, and keep on distance with spells, It instantly triggers the extra damage no matter what, Unless the creature's seen you cast it before and knows not to move. The only real threat to you is going to be Saving Throws and Enemy Crits. Their solution? At this level, Green-Flame Blade deals melee damage + 1d8, and then 1d8 + Int to someone else. You’re going to want to use the Shield spell whenever you can, since a 25% chance to completely negate damage is better… And only uses a level 1 spell slot, which by now is useful only for utility. It’s a good idea if you want to try something new! If we assume you somehow have +5 Dexterity, +5 Intelligence, and a +3 weapon, that’s 17.5 damage on average. Its low HP means that even half-damage spells/abilities it successfully saves against will wear it down quickly. Once you get hit, your margin for alive or K.O. Short Answer: Yes. The Bladesinger Spell Slots per Spell Level Level Prof. Well… Maybe not spam…. Considering it barrs you from wearing a shield, I think that’s a fair trade. Red: Bad, useless options, or options which are extremely situational. We’ll assume you want a Martial Melee weapon. Fun right? Finally, if you wanna go wild, get Spell Sniper and a Whip. Example Bladesinger Build. That leaves you with a few choices; Rapier, Scimitar, Shortsword. After that huge line of text, it’s so nice to see “Extra Attack” next on the list! nearby – then Bladesinger won’t do you too wrong. This is going to be a huge... Feats. Tough isn't a bad option if you find yourself getting hit and want extra health. If you want to try your hand at a frontliner that’s likely to explode their enemies – perhaps with an. They also spring traps, carry things, what ever you need a body for. Green Flame blade reduces that doubled damage to a single hit of 4d8+Enchantment+Dexterity+Intelligence at level 17; 31 average damage. Keep that in mind when you make the decision of using a melee cantrip over a ranged one. Discussion. At lvl 6 extra attack comes on line and Shadow Blade actually makes it worthwhile to use for the Bladesinger. Because it is a singular specification of weapons. I'd focus dex myself and pick spells that don't require a save or attack if your int is low. The first is a wizard with an amazing defensive buff, who stays back, buffing allies and chucking fireballs. Or simply a gimmick? Dragons are all good, but if you want to fuck shit up, sprout 6 arms and start slicing away. Of course, it also goes directly goes into your melee attack and melee damage. Adding your INT to every attack out of the 7(!) If… they’re elves. It’ll let you land Green-Flame Blade and Lightning Lure more often, and you’ll be good at chasing. Cantrips are likely to be more accurate, and have better range. Once Haste opens up use that instead. Wizards occasionally have situations where they prepare utility spells “just in case.” And then, at the end of the day, when your low-level spell slots are wasted, you’re usually pretty sad. Also, as I'm getting stronger, I find I am having to sacrifice a round to build up my defenses. My Bladesinger practiced necromancy, so I could make use of my Bonus Actions commanding the undead after the first turn. Save my name, email, and website in this browser for the next time I comment. Weapon and Armor Proficiency: Bladesingers gain no proficiency with any weapon. Wizard reactions are normally for counterspell, so you actually have something you can just spam whenever you’re fighting martial characters! With point buy you can start out with a 16 in both Int and Dex. When you adopt this tradition at 2nd level, you gain proficiency with light armor, and you gain proficiency with one type of one-handed melee weapon of your choice. Your hit points will probably not be. You’re going to want to use the Shield spell whenever you can, since a 25% chance to completely negate damage is better… And only uses a level 1 spell slot, which by now is useful only for utility. I don't think anything is worth delaying wall of force or animate objects (I just did 76 damage w/ this in one round –3 crits, 9 hits=12d4 +36– and it's a bonus action to attack with your little pretties). If one is playing with standard array or point buy, the Bladesinger is also MAD and will have to compromise and be weak somewhere. The Bladesinger are a group of elegant elf wizards, embracing close fights and grouped by combat style. Read Inquisitor Lims Bladesinger guide. I play Bladesingers almost exclusively and I tend to agree that too many levels of multiclass deludes the Bladesinger experience. This buff is insanely strong, but it’s the only reason your class works… So make sure to use it in combats that seem moderately difficult, and ask for short rests often! Training in War and Song (2nd): Proficiency in Light Armour, which is okay. If you want to try your hand at a frontliner that’s likely to explode their enemies – perhaps with an Oath of Redemption Paladin nearby – then Bladesinger won’t do you too wrong. Or, if you’re super worried about jumping over a pit to get to the other side, you can proc Bladesong to get across in more cases. I'm playing a 3 AT/ 2 BS character right now and the synergy is amazing. I don't think I'll be multiclassing at all for my build. Still, Half-Elf is definitely weaker than High Elf here. If however you see that things might not be that easy, bladesong first for the AC and concentration boost, then shadow blade turn 2. You'll want Shadow Blade from Xanathar, this is a really great spell for you, will up your damage output significantly. Casting is by far your best asset. Charisma is worthless to you, so you’re getting +1 Int, +1 Dex/Con… Not good. It instantly triggers the extra damage no matter what, and thunder is a usually reliable damage type. If they miss and hit your Image it gives you an oppy. Still, Blink, Mirror Image, Blur, Bladesong, all of these contribute to your massive AC. If you lose Bladesong, your INT bonuses are gone. 2. Bladesong makes boosting Int more worthwhile because it affects your conc checks, armor class, AND spell DC. You'll be more formidable in melee in the early levels and after lvl 11 when booming blade gets another boost. Misty Step is a good 2nd level spell for that. Stardew Valley Bone Fragment | What is It, Where Do You Get It? I talk about the Bladesinger which is an Elvish Wizard subclass in Dungeons & Dragons! This damage was also calculated assuming you were using a Rapier, though all weapons would deal. Also, if you take the Warcaster feat, then Shadow Blade can potentially get an opportunity attack via Booming Blade or Green-Flame Blade. Best way to explain the paths of the Blade Singer! If your GM is a cool guy, you might be able to do a running dive over a table and stab someone in the throat. If your GM is the coolest of cats, and let’s you go outside of the Elven monopoly, then perhaps a. is right for you. I've got a whole story on how a human ended up learning a very exclusive and secret elven magic and it's provided me with a whole lot of fun (and problems). We’ll assume you want a Martial Melee weapon. 5e Bladesinger Tips & Advices. Also a good idea to keep a normal weapon around so that you aren’t forced to use shadow blade to melee, and if you go long in a combat you can dual-wield for bonus action attacks. At level 14, this ability claws its way back on top. […], As a Battle Smith, you can play a tanky frontliner with a robot dog. From the title and the series, you would think that the main character would be the bladesinger, but that is only true in a sense. Since you’re only using Green-Flame Blade, it’s not exactly perfect. Of course, if your Enchantment deals extra damage from other sources, the damage difference gets wider… And if you don’t have a high Enchantment bonus, it gets thinner. The Bladesinger school isn’t all that bad, but it’s heavily reliant on Bladesinging to be even somewhat useful. Not bad! Before then, enjoy utilizing your Warcaster Opportunity Attacks. Blade Ward is one. Advantage on Acrobatics is… Good. Be careful about going into the fray and watch your positioning. Orange: OK options, or useful options that only apply in rare circumstances 3. Most of your turns will be spent casting spells rather than making a weapon attack. Also, I would definitely pick haste somewhere down the line (3rd level spell so unavailable until 5). Shared charges with Absorb Elements, but yes. That buffs the damage of the initial hit of Green-Flame Blade by 5! So, your weapons hit harder during bladesong. Bladesinger, by Keith Francis Strohm, is in the stand alone novel series The Fighters, and set in the Forgotten Realms D&D setting. i really want to be like "oh combat is coming up? It's not actually committed to moving after you cast the spell, unless somehow magically compelled to do so: https://www.sageadvice.eu/2015/11/10/war-caster-hitting-with-booming-blade/. One of these things is not like the others…. You also gain no inherent bonus to Intelligence; you’ll be focusing on Intelligence raising for 3 ability score boosts. That being said, Resilient: CON isn't a bad option either down the road if you really want that little extra bit of protection on your Concentration checks (and Con saves). Rapier is the highest damage single-handed Finesse weapon available. Maintaining concentration is really important for you, since you’ll be in melee quite a bit. Tortles don’t need Dexterity to have high AC; they have a base of 17. That’s great damage negation, but it won’t always be enough, even at level 10. Bladesinging is an elven tradition combining magic into devastating attacks and cunning defences. You might be able to block 25 damage from a Fireball, but your party will probably be happier if nobody takes any damage instead. Notify me of follow-up comments by email. It also doesn’t do anything much better than other Wizards, nor does it do much more than an Eldritch Knight, other than having more potent spell slots. If you ever reach 9th-level spells, then get Shapechange. Later on, that’s a +5 to your AC; an absolutely insane boost to defense. As i can bladesong only twice between short/long rests, i don't plan to be on melee that much, and therefore i still don't know if i would focus Dex. Still, it unlocks a build path that the Elf and Half-Elf doesn’t offer. New comments cannot be posted and votes cannot be cast. Conversely, you can't make an AoO with GFB because it can target multiple creatures. The highest level that you can block right now is a level 5 slot for 25 damage. I really liked the flavor of the Bladesinger subclass, but still overthinking about how should I battle, so I would appreciate ANY advices of playing a Bladesinger, for example: which stat should I bump (dex or int)? Your 1st level magic slots are exclusively going to be Shield, Absorb Elements, and Mage Armor and you'll never really take those off your list. Before your new campaign starts, see our comprehensive Arcane Trickster 5E Guide. It will save you spell slots and help when you're in a tussle. Or, if you’re super worried about jumping over a pit to get to the other side, you can proc Bladesong to get across in more cases. The bladesong is a primarily defensive style of combat, with devastating strikes considered less important than a superior guard position. Depending on how tough your encounters are, I would bother playing like a martial til you've got things like haste and enchanted armor. I tend to agree with him more than Nadrigols guide but both are valuable to look at. and Whip. Well… Maybe not. You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. through your spell slots. (Personally I'd take resilient: con over warcaster because dual-wielding is kinda a mess RAW with a bladesinger, but it's not a bad choice). School of Enchantment Wizard 5E Guide | Rules, Tips, Builds, and More, School of Evocation Wizard 5E Guide | Rules, Tips, Builds, and More, There are many ways to develop resistance to certain damage types in D&D. I will admit, for the melee part of the bladesinger to be worthwhile, an MC in AT of EK is pretty mandatory. But, in combat situations where you aren’t fighting multiple, bunched-up creatures, then. Crits are another danger entirely. Welcome to the big leagues. Dexterity when you’re already a Wizard. You can also check out Treantmonks wizard guide. Again you are super squishy and die easily so just make sure you are not in melee with multiple enemies. The advice I'm going to give applies if you want to really play your bladesinger in melee, and optimize for that. Dex and Int: Variant human has amazing synergy with the bladesinger class. This is just a sacrifice of the game. ok now im a god of combat." Both are respectable answers, but play very differently. The. Bladesingers that turn away from the prote… Bonus Features Bladesong Uses Cantrips Known Spells Known 1st 2nd 3rd 4th 5th 6th 7th 1st 2 War and Song, Dancer's Repose, Arcane Resolve 2 2 2nd 2 Fighting Style, Spellcasting 2 2 4 2 3rd 2 Arcane Tradition 3 2 5 3 1 4th 2 Ability Score Improvement 3 2 6 3 2 5th 3 Extra Attack 3 3 7 4 3 6th 3 They didn't receive much if all you care about is melee... clearstream. Its worth the concentration, especially when you finally get that extra attack. Bladesingers can be incredible dodge-tanks, but when you do take damage it'll hurt and you'll want a way to get out fast. Gimmick time! The problem is, this is gonna eat through your spell slots. Saving Throws you'll just have to hope on. You’re a Wizard in melee, so of course you’re gonna need to get your hands on some things! I would Increase INT to 18, then DEX to 18, then INT to 20, then finally DEX to 20, after which you'll get one feat of your choice. Credit to u/SuspectUnusual. By RAW, Performance is only good as a background or money-making ability. Mobile is also a fun feat choice. Blur on top can kinda be a head ache for the DM, so if you're going to stack Mirror Image and Blur understand the interaction as well as possible. Give them melee! The bonus cantrip is… Fine? Their solution? Hello fellow adventurers!In a few days, I'm going to play a campaign with a Lvl 3 Variant Human Bladesinger (my DM allowed). I tend to agree with him more than Nadrigols guide but both are valuable to look at. Enjoy having a huge threat range with Booming Blade. Quickly going over Performance… It’s not great. If the Bladesinger is not able to get short rests after their Bladesong class ability is out, then you are essentially a Wizard without a subclass. What’s more mechanically important are your combat proficiencies. See if you can use it as a distraction, or maybe as a pseudo-diplomacy, but don’t expect too much. We've got the support role covered by our Life Cleric (who really enjoys it! You can also use it to reposition yourself out of range of most melee combatants, if you need a quick disengage. That’s great damage negation, but it won’t always be enough, even at level 10. Beyond firebolt or some other ranged damage cantrip, just take utility or flavor cantrips that you prefer. If… they’re elves. ... Read Inquisitor Lims Bladesinger guide. They last a minute, cost a bonus action to use, and you can cancel them whenever. Let’s find out. Don't underestimate the RP potential! The Bladesinger is restricted to Elves and Half Elves, which is fine since both make good Wizards. If you can snag a Headband of Intellect you're golden, as a 13 16 14 13 8 13 starting statblock isn't going to give you a whole lot of joy. This boost to AC is your only reason that you can be in melee combat and not become abstract art. Green: Good options. Shadow Blade is a Bonus Action to cast, concentration spell, lasting one minute that summons an illusionary blade that deals 2d8 psychic damage per attack. Some combats are on ice or a tightrope, and you’ll be the best at staying alive there. Darkvision and Fey Ancestry are once again good utility, and Skill Versatility is actually astounding. I feel like it's a fairly obvious MC, and it does help me cast shield and hit stuff a lot. In combat, a bladesinger uses a series of intricate, elegant maneuvers that fend off harm and allow the bladesinger to channel magic into devastating attacks and a cunning defense. 'd is very slim. Maybe your character once had a relationship with a bladesinger, or your parents were good friends with them. This damage was also calculated assuming you were using a Rapier, though all weapons would deal slightly more damage to a single target on landing two hits. Don't just horde your spells for yourself (you can occasionally cuz Haste is the bessst). swinging twice will work better for you than a cantrip. 1. Let’s find out. So, if you hit with both of your Weapon Attacks, you’re hitting harder with your Extra Attack than your cantrip… If only barely. When you take damage, you can use your reaction to expend one spell slot and reduce that damage to you by an amount equal to five times the spell slot’s level. This is it! Seriously, BB amd warcaster is a strong combination. Well, if you’re using 1d4 or 1d6 weapons. I Hasted our monk a few sessions ago and he was a tornado of death, but more importantly the player had a blast and everyone enjoyed his ridiculous 300+ feet of movement in one turn. DM speed. That probably beats out your Rapier swinging twice. Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. If… they’re elves. The Bladesinger has very high armor class but low HP and (generally) only moderate saves. That frees your hands up for a Strength-Based Bladesinger build, though you’re still restricted to a single-handed weapon. Hello fellow adventurers! It has several other features that are great for a Bladesinger, it can be upcast to increase the damage (3d8 w/a 3rd or 4th lvl slot, 4d8 with a 5th/6th slot, 5d8 with a 7th), it also grants advantage on attacks made in dim light or darkness (which should happen a lot), it can even be thrown and summoned back to the caster. yes, DEX and INT should be your main focus, V.Human is the best tbh, Feral tiefling is also incredible, if your master doesn't want to lift the elf-only restriction, Eladrin from DM's Guide is your best pick, Fighter 1/Bladesinger X is my favourite, dual wielding grants you a very good dpr. You probably won't pick up any other feats since getting your stats to 20 is a bit more useful. That, beats out your Rapier swinging twice. INT is King. These bois not only become fodder for Sentinel, but also help the Rogue get easy Sneak Attacks. Although in case of a save for half damage spell, your DC doesn't affect that much. Not the best use of a 1 minute ability, but hey, you gotta do what you gotta do. But, in combat situations where you aren’t fighting multiple, bunched-up creatures, then maybe swinging twice will work better for you than a cantrip. I can count on one hand how many times I've used 1st level slots for anything else, and I've played a bladesinger from level 3 to 8 so far. mighty? I would start off by decided how you want to play your bladesinger, because there's sorta two main ways to do it. Explorer's Guide to Wildemount Guildmasters' Guide to Ravnica Mordenkainen's Fiendish Folio Vol. From this … A bladesinger is required to defend and advance the cause of elvendom at all times. You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1). Down the line, Haste is absolutely fantastic. It’s not too hard to find a reason, but make sure your DM’s okay with it first. should I battle using firebolt or greenflame-blade?As the Human Variant Feat, I would choose Warcaster. The Bladesinger 5E was born! At least you’ll still be dealing +5 more damage! During those 1 minute bursts, you actually have a thematically powerful melee warrior… Though you are heavily restricted by armor type and are still quite reliant on magic until much later. Walking speed of 10 feet is great, but won’t come into play too often. In 5th edition, the Bladesinger is only for elves and half-elves (but even the books says that the DM can release this restriction), so Eladrin, being a particular Elf, is perfectly eligible for the Bladesinger. You also gain no inherent bonus to Intelligence; you’ll be focusing on Intelligence raising for 3 ability score boosts. Learn more with our Battle Smith 5E Guide. Bladesinger 5e Guide Bladesinger Class Progression. Unfortunately, though Thrown Weapons wouldn’t be a bad idea, they use the same modifier that you use for melee, and you’ve already got Dagger proficiency. The Sentinel Feat plus Mirror Image makes you into a monster. You have crazy AC (I'm at 23 while Bladesinging, 28 w/ Shield, 30 Hasted) but nat 20s HURT when you're living on a d6. I've routinely carried my team on damage and 'ninja tanking'. However, should he fail to protect a legitimate charge, he will lose all special class abilities until he has atoned to the elven gods. Oh, you also gain a damage buff. (Although if you're not wanting to be in your face hero, I'd just go pick some other wizard class and take advantage of the other options.). Your email address will not be published. In combat, a bladesinger uses a series of intricate, elegant maneuvers that fend off harm and allow the bladesinger to channel magic into devastating attacks and a cunning defense.

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