Ultimate. Even with players such as Oryon, Fons, and Tsumusuto achieving notable success with the character, top players such as Mr.R, Samsora, and Dark Wizzy continue to see him as a low tier character, with some like ESAM and Maister viewing him as one of the worst characters in the game. Unlike in Melee, Dr. Mario now properly functions as a stronger, yet slower version of Mario: he still possesses noticeably more power overall than his normal self (which has been increased even further since Melee), but he is now noticeably slower overall. Dr. Mario's fastest smash attack, making it a rather useful defensive option. As such, it is a deadly edgeguarding tool, although it is a bit risky due to Dr. Mario's poor recovery. The move has a sour spot in front of Dr Mario, which only hits grounded opponent. All of our favorite franchises wrapped into one neat and highly addictive package. As an attack, it is notorious for being able to KO very early at the sides of the stage (around 45% at earliest) due to its extremely high knockback growth on its last hit. In regard to Dr. Mario's raw strength, Palutena's Guidance attributes it to his knowledge of anatomy. Dr. Mario (Dr. マリオ, Dr. Mario) is the persona Mario assumes within the eponymous Dr. Mario series. My Dr. Mario amiibo is one of the best in the scene, currently holding a total of nine vanilla amiibo tournament wins, … His overall mobility remains largely unaltered from his previous appearance, resulting in him now being much slower relative to the roster, considering as most other fighters have received buffs to their mobility. Alpha Wikis . The doctor is in, and he has a few qualities that separate him from that regular “Mario” guy, whoever that is. Renders Dr. Mario's head intangible for a short time. Although the two share an overwhelming number of identical animations and even the exact same values for certain attributes (weight, falling speed, fast falling speed and gravity), Dr. Mario nevertheless has a number of traits that differ from his normal self. Despite t… Ultimate from July 13th, 2019 to December 15th, 2019. Its back hit is stronger, and can punish ledge stalls effectively. Use these strategies to hone your skills and learn about popular matchups and game tips Players generally like to know who is good versus who. Dr. Mario is a slightly slower, but stronger clone of Mario. Despite the term "Echo Fighter" being used in Ultimate to officially denote clone characters, Dr. Mario is not labeled as such presumably because of his subtle mechanical differences. Sweepkicks, then gets up. Although Dr. Mario's overall frame data is only very slightly slower than Mario's (if even at all), his higher overall damage output and slower overall mobility make him unable to use a healthy balance of offense and defense like his normal self. This online game is part of the Arcade, Puzzle, NES, and Mario gaming categories. Dr. Mario's sluggish mobility compounds another notorious weakness—his recovery. Because of these changes, he is better in Ultimate, but nowhere as close to his Melee incarnation, where he was a high or mid tier. Dr. Mario can be awakened in a cloud that is found on a pathway connected by a ribbon that also leads to a city-like area. In response, Dr. Mario sets out to cure local inhabitants of their infections; beginning with level 11, he is joined by Dr. Peach in her bid to help the Toads, as well as Dr. Bowser, who wants to cure his minions himself. by fammydamammy (Guest Contributor) I'm fammydamammy, also known as "Fammy," and I am known for many amiibo, one of which is my Dr. Mario amiibo, Dr. Hart. However, Dr. Tornado's much shorter range makes it much riskier to use for edgeguarding compared to F.L.U.D.D. Files. Additionally, Dr. Mario shares Mario's notable weakness of having short range in his attacks, which can give him trouble against characters with long or disjointed hitboxes; whereas Mario's faster mobility allows him to somewhat circumvent this weakness, especially against characters with poor mobility and/or frame data, Dr. Mario is less capable of weaving in and out of his opponent's range, making such characters much more difficult for him to deal with. According to Sakurai, Dr. Mario himself also had his attributes modified,[4] which is reflected in him being stronger than Mario. One of the stronger forward smashes in the game, and one of Dr. Mario's most viable KOing options. License. Credits roll after completing Classic Mode. There is currently no confirmed reason for this oddity, though it is likely due to Dr. Mario debuting in Melee rather than SSB4 or Ultimate as with the other Echo Fighters. santa_doc.rar 1mo. Neutral attack is Dr. Mario's fastest attack, and the first two hits can lock opponents. With the exception of the third method, Dr. Mario must then be defeated on New Donk City Hall. Super Smash Bros. Back aerial is also fast, auto-cancels in a short hop, and possesses a powerful clean hitbox, traits which collectively make it viable for KOing, edgeguarding and approaching. Afterward, the player can move and land them on Viruses, which spawn throughout the bottle. Age of Empires Arena of Valor … Spins and throws the opponent away. Taunting next to Little Mac on Tomodachi Life. As a clone of Mario, Dr. Mario is a middleweight that can wall jump. When looking under Dr. Mario's coat, there appears to be a gap around his waist area. As such, blue Megavitamins eliminate Chill Viruses (blue), red Megavitamins eliminate Fever Viruses (red), and yellow Megavitamins eliminate Weird Viruses (yellow). Additionally, Dr. Mario has a new down aerial which can meteor smash opponents much like Mario's forward aerial, which when combined with the changes to Dr. Tornado give him an improved edgeguarding game. Dr. Mario was one of the five playable characters in Melee who did not return as a playable character in Super Smash Bros. Brawl. His wall jump and ledge jump also cover less distance as a result. Instead, Dr. Mario is much better suited to a bait-and-punish playstyle. Flip a coin, I dare ya. However, it does not stall Dr. Mario's descent in midair, making it useless for recovery unlike, A jumping uppercut. Super Mario Maker. Punches on both sides, then gets up. His Classic Mode trophy is as follows: Dr. Mario Nevertheless, up smash's launch angle does make it much better at edgeguarding or setting up edgeguards than both Mario and Luigi's versions, and its higher damage output and knockback scaling compared to both of them also makes it a highly lethal KOing option. Dr. Mario appeared in Super Smash Bros. Melee as a clone of Mario, and has now returned after his absence in Brawl to display his prowess in combat. In Super Smash Bros. Melee, Dr. Mario appeared as an unlockable character with a similar moveset as Mario. Holding a Fairy Bottle while running towards Link on Great Bay. Its sweetspot is located on Dr. Mario's arm. The first and second hits can jab lock. Dr. Mario was one of the five playable characters in Melee who did not return as a playable character in Super Smash Bros. Brawl. Most of Dr. Mario's attacks deal more damage than Mario's equivalent moves. He is the only character in the series whose voice clips are shared with another character. A legsweep. As such, Dr. Mario is classified as Fighter #18. As such, Dr. Mario is currently ranked 11th out of 26 on the tier list; this places him at the top of the D tier, and renders him the highest ranking mid-tier character. It can KO at percentages as low as 60% if followed up with Dr. Tornado at the sides of the stage, though this is also reliant on reads. Ultimate / Skins / Dr. Mario. Compared to his appearance in SSB4, his damage-racking potential has increased and his recovery is safer and better overall (though it is still considered among the worst in the game, along with Little Mac and Ganondorf). Pre Alpha Wikis. All in all, Dr. Mario is essentially a straight upgrade of Mario. Ultimate Super Smash Bros. Dr. Mario's official art resembles one of his victory poses. Lastly, Dr. Mario is outclassed in certain aspects by other characters: in particular, Zero Suit Samus has much better overall mobility; Shulk has much more range; and Snake is much better at zoning. Dr. Mario appears in Super Smash Bros. Melee as an unlockable character. Aside from having an updated idle animation, slightly higher traction compared to Mario, an altered animation for his side special, as well as receiving a new back throw and down aerial, he has not been further decloned. Other noticeable differences between Dr. Mario and Mario are seen in their movesets and, by extension, their playstyles. A spinning uppercut. Dr. Mario (マリオ, Mario) is a veteran fighter in the game Super Smash Bros. Universe. Dr. Mario technically has the second most victory screens of any fighter. This area is populated by viruses of three colors — red, yellow, and blue — which stay in their starting position until removed. His Megavitamins and Dr. Tornado have also been given notable improvements; the Megavitamins deal enough damage and knockback to cause opponents to tumble, and launch at a higher angle, making them viable as a combo starter and even giving them the ability to set up KOs. With regard to special moves, Megavitamins travel farther in the air without landing compared to Mario's Fireball, and they bounce twice instead of three times; they also have altered knockback, allowing for a wider range of follow-ups. With Link and Young Link now representing different incarnations of Link, Zelda and Sheik now representing different incarnations of Princess Zelda, and Zero Suit Samus now briefly transforming into her Varia Suited form for her Final Smash, Dr. Mario is the only playable character to represent an alternate identity for another character with no gameplay connection between the two (if Odyssey doesn't count since Dr. Mario is a costume in that game). Although Dr. Mario's overall frame data is very fast like Mario's, both his combo game and recovery are noticeably worse than his normal self's, with the latter trait's weakness being attributed to his slower mobility. Unlike most up smashes, this one launches opponents horizontally in the opposite direction he is facing. It gains good vertical and horizontal distance if mashed fast enough. He’s also got respectable hard-coded combos stemming from his throws and down tilt, allowing him to rack up even more damage when needed. 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